![]() There are unfortunately no options to switch controls to the directional pad or analog sticks (why not the two different analogs for the two different fairies?) I don’t want to say the controls are game breaking, but they could sometimes make the game more frustrating than it needed to be, and I take it unintentionally so. While the memories of her former life were often a safe place to navigate, without any serious pitfalls, there would be a small puzzle to solve or a place to reach that felt more frustrating than it should have, simply because the touch controls made Mion slow and unresponsive. Umbra is a bit worse, with thin lines and wires she’ll have to navigate, wrestling with Umbra via the rear touchscreen could get frustrating, though thankfully controlling Umbra also meant freezing time, and as long as I didn’t accidentally tap back into the ‘World of Light’ I could grit my teeth and sort my way through the technical difficulties of the shadow world.įinally there’s Mion’s “Memories”, a top down isometric view reminiscent of an RPG, where you get hints as to Mion’s life in the before time, during the long long ago. I’ve definitely sent Mion on an inevitable path to her doom once or twice with an accidental flick of the screen, though have always managed to avoid it last minute by sending Lumen elsewhere. There’s basically three ways the game handles “kinda wonky, wonky, and very wonky.” As Lumen it’s sometimes a little difficult to tap things quite right, and one slip of the finger will send the firefly off in a direction you don’t want Mion to go. While the controls are inspired, they leave a lot to be desired. ![]() Time will thankfully freeze around Umbra, and this is important because the purple firefly is often needed to manipulate objects for Mion and Lumen to progress. Umbra meanwhile moves through the world of shadows, and can only move through anything that’s silhouetted. Beware just where you put Lumen however, as Mion can and will follow the Firefly right off a ledge and to her inevitable plummet. The front screen will position Lumen, and Mion will dutifully follow the green firefly wherever it goes, climb or descend ladders, and push boxes. Though most times it’s entirely in your hands.Ĭontrolling Lumen, Umbra, and when the game allows, Mion, is done entirely via the use of the front and rear touch screens of the Vita. Not entirely dim, Mion will sometimes act in limited ways without player input, such as running to safety. She starts the game with some fairly limited actions, she can push boxes that Lumen points out to her, and since she’s a child she’ll be easily distracted, by detours such as a cute stuffed rabbit or a trap that captures her curiosity. It’s Ico meets Lemmings in a sense, you have no direct control over Mion but her safety is your number one priority. Along the way they’ll help her avoid death traps and the creatures of shadow that are out to rip her soul asunder. When you play Nippon Ichi’s htoL#NiQ: The Firefly Diary prepare to die, a lot.Īlso called Hotaru no Nikki, and directed by Masayuki Furuya, this title thrusts you into the roles of two fireflies: Lumen, and Umbra, as they try to guide a young girl named Mion through the underground remains of a long dead world to its surface.
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